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Alabaster Dawn Updates & Patch Notes

Alabaster Dawn patch notes and Early Access content drops. Tracking build 0.1.0 (May 7, 2026) and forward through Radical Fish Games’ published roadmap signals.

Updated 2026-05-09

Alabaster Dawn patch notes and Early Access content drops. Tracking build 0.1.0 (May 7, 2026) and forward through Radical Fish Games’ published roadmap signals.

Build 0.1.0 — Early Access launch (May 7, 2026)

  • Steam Early Access live. Steam genres listed: Action, RPG, Early Access.
  • Steam categories: Single-player, Full controller support, Adjustable difficulty, Save anytime, Steam Cloud, Family Sharing.
  • Demo (Next Fest) remains available alongside the paid build.
  • Steam launch-week sentiment: Very Positive.
  • Score by Deniz Akbulut. Soundtrack edition available as a separate Steam product.

What changes during Early Access

Radical Fish has explicitly stated on the Steam page they plan to raise the price as more content lands during Early Access. That’s a deliberate signal that scope grows over time — not a finished product locked at 0.1.0.

Their stated model mirrors how CrossCode shipped through Early Access: regular content patches, listening to community feedback, no rigid vertical slice.

Where official notes live

  • Steam Community → Alabaster Dawn News for patch posts.
  • radicalfishgames.com for long-form dev letters (their tradition: "Hello everycabbage").
  • Bluesky and YouTube for trailer drops.

What we track

This page records dated patch notes as they ship. Cross-link from individual mechanic pages (e.g. Divine Resonance, Cooking) when balance changes.

FAQ

How often does Alabaster Dawn patch?
Cadence has not formalised yet — it’s only a few days into Early Access. The CrossCode model suggests several content drops per year.
Will the price go up?
Yes. Radical Fish has stated this in writing on the Steam page — the EA price reflects current content; later versions will be priced higher.
Where are the developers most responsive?
The Steam Community discussion boards and Radical Fish’s own blog. Their dev letters are notably long-form for a 2D ARPG team.